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3DS import, 10.000 polygon limit

Last post 04-02-2010 7:52 AM by sebastien fray. 2 replies.
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  • 03-03-2010 12:29 PM

    3DS import, 10.000 polygon limit

     Hello, the limit for 10.000 polygones is only in the try version? Or is that a general limit?Just i convert a 3d, while the limit is that sure under 10.000polygone. My computer (centrino duo) working since 20min. on this. Now 55%! Is that really so slow?? Or may i make some wrong!? Trial Version is slow only?

    Greetings

     

    Wolfgang

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  • 03-14-2010 4:13 PM In reply to

    Re: 3DS import, 10.000 polygon limit

    As far as I know the 10K poly limit is for all versions (never tried that many - dont see the reason why)

    Anyway, the conversion could take a while, but its a one time process, once you have the converted FL3D file thats it you can use it, send it  etc'

    Hope this helps

    All children are artists. The problem is how to remain an artist once he grows up.
  • 04-02-2010 7:52 AM In reply to

    Re: 3DS import, 10.000 polygon limit

     Hi folks

    I've asked about this 10k polygons limit to Freespin3D sales management and they answered me :

    "10K polygons are the current settings for trial and commercial."

    I hope everybody sure now about this question.

    Sébastien


     

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