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spin3d and animation

Last post 05-29-2008 6:30 PM by StormBringer. 3 replies.
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  • 05-25-2008 1:38 AM

    spin3d and animation

    using the properties menu and not the timeline.meaning DONT USE THE TIMLINE TO TWEEN.

    all you do is input model in frame one keyframe , in properties select tween(Motion) then in the timeline select lets say frame 15 and insert a keyframe.from the spin3d panel on frame 15 adjust the movement.do this on as many frames as needed to get result.

    this was what i came up with in only 15 min. please look in content check under FlyUnder to see my example

    PS. Im a Newb to lol,wish i knew how to code ,can anyone post examples of code that make the model move on a scene and how the code works , this would help me alot.

  • 05-29-2008 2:53 PM In reply to

    Smile [:)] Re: spin3d and animation

    Hi StromBringer Here is a basic example of code – plane flies in circle.
  • 05-29-2008 2:53 PM In reply to

    Smile [:)] Re: spin3d and animation

    Hi StromBringer Here is a basic example of code – plane flies in circle.
  • 05-29-2008 6:30 PM In reply to

    Re: spin3d and animation

    thanks for the code ,i figured most of it out ,not sure what var and booleon are

    but i get that they call the model into play.

    i played with x y z and the mspeed with different results (to cool)

    what is ispeed though ? initial speed ? or the location of xyz when model appears ?

    sorry im not a programmer but very eager to learn. 

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