once i understood you cant tween from the timeline it went pretty fast , was really frustrating till then.
you have to tween from the properties menu.
there is not one line of code in it , all animation with the spin 3d console.
i know this can be frusrtating ,since this is a beta ,but stick with it that what betas are all about , improving.
however i did suggest adding a z in the cog so you can pitch ,yaw and roll easier , it took 2hrs to animate but its only like 120 frames long i believe.if there was a Z it would have taken me less than 5 min to do.
check out my Quake 3 ad you may like it also. my 2nd job i do ADS stuff like that and i made this one as if ID was a customer and
wanted to entise young gamers. so the AD isnt real of course, quake 3 is several years old.i did it just for fun and all credit is theres of course since i used all there stuff.the link works and the can be viewed using mouse or keyboard.
for some reason the one i uploaded is expanded to the entire page ,it should be 600*400 and looks alot cleaner ,however i dont know if you can upload an html here also or not.
ps , if you need any help let me know and in my spare time between real job , 2nd job ,family and this beta testing lol ,ill be more than happy to help in any way i can. StormMedia@adelphia.net