Welcome to FreeSpin3D Sign in | Join
in Search

Manual Add/Edit of Rotation Frames

Last post 07-14-2010 1:57 AM by sashaagafonoff. 2 replies.
Page 1 of 1 (3 items)
Sort Posts: Previous Next
  • 06-17-2010 4:44 AM

    Manual Add/Edit of Rotation Frames

    It would be really useful if you could manually add and edit rotation frame data. At present you can only add frames using the FreeSpin3D rotation tool, and are limited to editing this via the FreeSpin3D pane.
  • 07-13-2010 12:50 PM In reply to

    • Nuevo08
    • Top 10 Contributor
    • Joined on 02-05-2008
    • Israel
    • Posts 28

    Re: Manual Add/Edit of Rotation Frames

    You can control all the animation from ActionScript. With function like RviRotateByStageX, RviTranslateForward, etc... you can do much more than with the timeLine rotations frames
    Come through... you might like it !!!
  • 07-14-2010 1:57 AM In reply to

    Re: Manual Add/Edit of Rotation Frames

    Thanks for your comment. That's certainly the best way to achieve precise control over animations and neat modular code/components. Some of the documentation around this could be improved, but it's all fairly straightforward to use once you've worked through the material available for the SpinUps. For quick comps using Timeline animations, the tool could be improved with better frame data editing. Also, this would make the tool easier for Flash developers who tend to prefer IDE/Timeline-based development.
Page 1 of 1 (3 items)
Revolver3d